﻿// page events
Events.CLOSE_PAGE = "closePage"; // no data
Events.OPEN_PAGE = "openPage"; // {Pages.PAGE_NAME}
// game events
Events.WINDOW_RESIZE = "windowResize"; // no data
Events.BOUNDARY_RESETS = "boundaryResets"; // {x, y} deltas of each
Events.ENTER_FRAME = "enterFrame"; // no data
Events.GAME_OVER = "game over man, game over"; // no data
Events.SHOT_MOVES = "shotMoves"; // {shot, x, y, type}
Events.CHECK_SHIELD_HIT = "checkShieldhit"; // {shot, x, y}
Events.SHOT_HIT = "shotHit"; // {shot}
Events.ENEMY_HIT = "enemyHit"; // {type}
Events.SHIP_HIT = "shipHit";// no data
Events.NEXT_LEVEL = "nextLevel"; // no data
Events.SCORES = "scores"; // {score, highScore, lives}

function Events(){}
